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Design, engineering and technology

Make a Robinson Anemometer
Making a device to measure wind speed
In this science project, students will construct a Robinson Anemometer using common household materials. Once built, students can use it to measure wind speed either inside with domestic items or outside with the natural environment.
This activity can serve as a stand-alone project or as a component of a broader unit on weather or measurement. It is intended for upper Key Stage 2 learners (years 5 and 6).
This resource is part of a collection of free STEM resources created to aid in the teaching of the primary national curriculum, especially in the areas of science and design and technology. The purpose of this activity is to aid in teaching key concepts through the construction of a homemade anemometer.
Parts and components required:
Polystyrene balls, 25 - 40 mm diameter, 1 per anemometer
Wood/bamboo skewers, 3 per anemometer
Putty (such as Blutack or Whitetak) OR modelling clay (such as clay, Plasticine or Playdough).
EITHER 6 paper cups OR 4 paper cups and a plastic water bottle with a sports cap
Sticky tape
Tools and equipment required:
Fans, hair-dryers or other sources of moving air
Stop watches
Commercial anemometer (for extension activity)
The Robinson Anemometer
The Robinson Anemometer is a type of cup anemometer, an instrument used for measuring wind speed. It was invented by John Thomas Romney Robinson in 1846 and is named after him. The Robinson Anemometer consists of four hemispherical cups mounted at the end of horizontal arms, which are attached to a vertical shaft. As the cups rotate due to the force of the wind, the speed of the wind can be calculated based on the rate of rotation. The Robinson Anemometer is still widely used today and is considered one of the most accurate and reliable types of anemometers.
The engineering context
Engineers need to be able to measure the forces that will act on the things they need to design. They need to understand how these measurements are made so that they can be confident that their designs will meet the requirements in practical situations.
Suggested learning outcomes
By the end of this activity students will have an understanding of what is meant by wind, they will be able to construct a simple mechanical device and they will be able to understand that the linear movement of air can be measured by the rotation of an anemometer.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation

Make a homemade musical instrument
Learn how to make a homemade single stringed musical instrument in this fun STEM activity for kids
This fun STEM activity for kids will show you how to make a homemade musical instrument from card and can be done at home or at school!
This is one of a set of free resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within science and design and technology. This resource focuses on the construction, investigation and testing of a single stringed instrument.
In this activity learners will construct a card model of a single stringed instrument. They will test how it works, demonstrating how the tension of the string affects the pitch of the notes produced.
This could be used as a one-off activity or as part of a wider unit of work focusing on how sound is produced and heard by the human ear. It could also be used to develop modelling and prototyping skills.
Download our activity sheet below for a step-by-step guide on how to construct your homemade instrument.
As an optional extension students could evaluate the model they have built and suggest improvements that could be made to it. They could also make a manufactured prototype of a single stringed instrument using woods, metals and/or plastics. Alternatively, they could investigate and research the use of pivots and how these work in mechanical systems.
This activity will take approximately 40 – 60 minutes.
Tools/resources required
Parts and materials:
Pieces of card
Hollow card boxes
Paper fasteners
Elastic bands
Tools and equipment:
Scissors
Hole punches
The engineering context
Engineers need to be able to understand how sound is produced and heard by the human ear. This knowledge could be used when designing musical instruments or products that produce different sounds, such as games for children.
Suggested learning outcomes
By the end of this activity students will have an understanding of how sound is produced from a stringed instrument. They will also have an understanding of how changing the tightness/tension of a string alters the pitch of the notes produced. Finally, they will be able to construct and test a model of a single stringed instrument.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
https://education.theiet.org/primary/teaching-resources/make-a-homemade-musical-instrument/

Design a model car and wheel axle
Design an experiment to test how long it takes a vehicle to move down a slope
In this series of activities, pupils will learn about nets and wheels and axles. They will combine these technologies to make the base and body for a vehicle made from card, finishing by evaluating the performance of the assembled vehicle.
This activity evaluates the performance of the vehicle previously manufactured by the pupils. It involves recording the time taken by each vehicle to go down a slope. This can be converted into the speed of the vehicle. It could be used at Key Stage 1 or 2 to develop an understanding of the use of testing and numeracy skills.
Download the activity sheets for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
Please do share your highlights with us @IETeducation

Design and create a pewter cast medal
In this fun activity, students will be designing and making a pewter cast medal for a sporting event, such as the Olympics or Football World Cup.
We introduce the concept of CAD design, pewter casting and how this can be used to create something for a major event.
Metal casting is a manufacturing process that involves pouring molten metal into a mould to create a 3D metal part. The mould contains a hollow cavity of a desired geometrical shape, and the molten metal is allowed to cool down to form a solidified part. The term ‘casting’ also refers to the part made by the casting process, which dates back 6000 years. Students will look at designing the medal, casting the pewter and fettling, and finish the medal.
Download the activity sheets for free!
And please do share your learning highlights and final creations with us on social media @IETeducation or send them via email to IETEducation@theiet.org

Global surgery challenge
Investigate and understand the technology that is required for remote surgery
A session focused on Internet research and presentation skills. Students work in teams to investigate the technology that is required for remote surgery and discuss the advantages, disadvantages and ethical issues of such procedures.
Students are given the example of a patient who, after suffering a series of heart attacks is about to undergo heart surgery in a hospital where a new pacemaker will be inserted using remote surgery. They are responsible for reassuring the patient ‘Luigi’ about the procedure and the aftercare.
Download the free activity sheet!
And please do share your classroom learning highlights with us @IETeducation

Design a futuristic backpack (Primary)
In this KS2 teaching resource activity learners will make use of the theme of new and future technologies to design a futuristic backpack. They will discuss the purpose of backpacks and why they are used. They will then produce a labelled sketch of their design idea to meet the given design brief and criteria.
This KS2 classroom activity could be used as a main lesson activity to teach about designing textile and graphics-based products in context, or the use of new technologies within designs. It could also be used as part of wider scheme of learning focussed on the design process.
Learners can self or peer-assess their design work suggesting any improvements that could be made.
We’ve created this design teaching resource activity to support the delivery of key topics within design & technology (D&T) and engineering.
Tools/supplies needed:
Pens, pencils and coloured pencils
A3 or A4 paper
Brief - Design your dream backpack of the future.
Criteria - Your design must include a way of comfortably wearing the backpack on the back, spaces to carry different items, colours that show your personality and clever STEM gadgets and special tech that allow you to do incredible things.
Considerations:
Originality: How original is the idea?
Feasibility: How feasible the design, can it be turned into a real-life prototype?
Creativity: How creative is the idea?
Engineering: What engineering processes has been used in the design?
Possible extension
Make a prototype or model of your backpack design
Design a backpack for doctors or paramedics to carry their medical equipment
Design a backpack for your favourite sports star
The Engineering Context
Engineers need to understand how materials and new technologies could be used to produce improved future product designs. For example, how sustainable materials, materials with improved properties or renewable energy could be used in backpack design in the future.
Suggested learning outcomes
This resource combines design and technology with engineering with the aim that the learners will be able to understand the purpose and different uses of backpacks and be able to design the backpack of the future.
Download our activity sheets for free!
All activity sheets and supporting resources are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
You can download our step-by-step instructions below as a classroom lesson plan and helpful PowerPoint presentation.
Please do share your highlights with us @IETeducation.

Engineer a stadium
Design the sports stadium of the future
Millions of people from all over the world attend sporting events each year. Can your students design a stadium that will not only meet their needs, but also leaves a future legacy from the competition?
In this fun STEM activity, learners will use the theme of sport to design a futuristic sports stadium. They will think about the main design considerations and requirements for the stadium. They will then produce annotated sketches of their idea and think about how it could be used after the event has taken place.
This could be used as a one-off main lesson activity to develop designing and sketching skills. Alternatively, it could be used as a part of a wider scheme of work to develop designing and modelling skills in Design and Technology and Engineering.
Download the activity sheets for free!
And please do share your learning highlights and final creations with us on social media @IETeducation

Build a car that moves
Learn how to make the base of a moving vehicle from card
Build a car with axles that moves! Budding inventors engineer the base and body for a model car made from card with wheels and axles. This is a fun practical activity for participants to make a simple 3D shape from a 2D net. The KS1 DT activity then introduces axles and wheels to enable the car to move.
Activity info, teachers’ notes and curriculum links
In this activity, pupils will make the base of a moving vehicle to understand how cars are designed and how axles work to allow cars to move.
Download the free resources!
All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs.
Tools/resources required
Copies of the car base handout, printed on card, 1 per pupil (plus spares)
Axles, 2 per pupil – for example, wooden skewers
Plastic tubing – this can be short sections cut from drinking straws
Wheels, 4 per pupil
Scissors
Glue sticks
Optional:
Sticky tape or double-sided sticky tape
Hole punches (ideally single hole punches)
Coloured pencils
Pre-made model of the base, for demonstration (this could be made large size, for example by printing out on A3 card)
Download the activity sheets for free!
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland, and Wales
And please do share your classroom learning highlights with us @IETeducation

Smart cycle - DIY Challenge Day
In this fun STEM activity for secondary school students, learners are challenged to design and create a prototype Smart Beacon which will be used to communicate information to cyclists. When used, together with other Beacons, along a route, cyclists will be able to identify a safe cycling route which they can use.
The Beacon must contain electronic components to allow it to communicate information to cyclists. This may be done by reacting to external conditions e.g., light or temperature and then sending a signal to the cyclists who pass it on their route.
The aim of this challenge is to introduce students to technology which engineers use and will be using in the future. This challenge will work best if you have access to 3D printers at your school or a local venue. The use of 3D printers can be substituted for making prototypes out of cardboard, as many conceptual designs are created by engineers. However, running this challenge could be a great opportunity to make links with a local university, college or industry.
Designed for six teams of six students (36 students in total) aged 12 – 13 years (year 8, and equivalent), this fun challenge encourages the development of students’ problem solving, team working and communication skills. This activity can be tailored to the needs of your school and your students by adapting the PowerPoint presentation and the editable student booklet.
What’s included?
The complete set of downloadable materials includes:
Teachers pack
A list of the practical materials needed, presenters’ notes highlighting key areas and reinforcing key themes throughout the day, some handy hints on how to deliver the day . . . plus printable Faradays currency and student certificates.
Student booklet
Available an editable MSWord document to allow the booklet to be adapted to meets the needs of your students and your school.
Introductory PowerPoint presentation
A step-by-step guide for your students throughout the day, with supporting notes for the delivery of the presentation.
Film clips and sound effects
The engineering context
More and more people are taking to cycling for competition, personal transport and leisure. The benefits of cycling are obvious; it is enjoyable, cost effective, improves fitness and is a sustainable way to travel.
IET Faraday® DIY Challenge Day
We have provided a set of printable resources and guidelines notes giving teachers and technicians the basic ingredients to run their very own Faraday Challenge Day. This cross-curricular activity day brings science, design and technology, engineering and maths (STEM) together in an engaging way.
Download all documents for free!
All online resources (including film clips!) are free to download, and the student booklet and PowerPoint presentation are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please share your classroom learning highlights with us @IETeducation

Core maths for designers poster
Secondary classroom poster where your students can learn about the core maths principles and equations essential in design.
Download the single poster or order a full poster set for free from the IET Education website.

Make a Victorian timeline
With our history of design and technology and engineering KS2 lesson plan teaching resource, learners produce a timeline of key events that took place during the Victorian era.
Inspired by the theme of the Victorians, this activity supports the teaching of design and technology in context by looking at the key events that defined the Victorian era, and how they have influenced engineering developments and society today.
In this classroom activity learners will learn about the Victorian era and the changes to how people lived and worked during this time. They will then produce a timeline of key events that occurred from when Queen Victoria was born to when she died. For example, the opening of the London Underground and the development of the first national police force.
This teaching resource activity could be used as a main lesson activity to teach learners about the influence of historical events on engineering and society as a whole. It could also be used as part of a wider scheme of learning focussing on the history of design, technology and engineering, alongside other Victorian themed IET resources.
We’ve created this teaching resource design activity to support the delivery of key topics within history of design, design & technology (D&T) and engineering.
Activity: Producing a timeline of key events that took place during the Victorian era
Learners will discuss what the Victorian era was, when it occurred and why it was such an important period of time. They will then go onto producing a timeline of key events that occurred during the Victorian era, adding pictures to make the timeline more engaging to look at.
Tools/supplies needed:
Pens and pencils
Ruler
The Engineering Context
Understanding about the history of engineering and design helps engineers to learn from past successes and mistakes. For example, learning about early photography or electric lighting helps us to understand the science behind these ideas and how this can be used and developed to make better products in future.
Suggested learning outcomes
This resource combines Design and Technology and Engineering with History, with the aim that the learners will be able to produce a timeline of key events that occurred during the Victorian era and understand how the Victorian era shaped engineering and society today.
Download our activity sheet and other teaching resources
All classroom activity sheets and supporting teaching resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
Please do share your highlights with us @IETeducation

How to make a Leonardo da Vinci bridge
In this engaging design and technology project for KS2, students will build a model of the Leonardo da Vinci bridge where the parts are not joined together…
This activity will teach learners about the use of simple construction techniques as they assemble a working, load-bearing bridge. The bridge can then be tested to destruction, which can help learners understand the forces that act on bridges and how to design them to be strong and stable.
This activity can be used as a main lesson activity or as one of several activities within a wider scheme of learning about structures and Design for Living. It can be adapted to different age groups and abilities and can be used to teach a variety of concepts, such as forces, structures, and materials.
Activity: How to make a Leonardo da Vinci bridge
This resource is part of a set designed to help learners use seasonal themes to support the delivery of key topics in Design and Technology and Engineering. This resource is part of a group for the Summer and can be used in school or at home. It involves building a load-bearing bridge structure made up of simple members without any joining methods.
This activity is aimed at the high end of Key Stage 2 and should be carried out in pairs or small groups, as a minimum of two pairs of hands are needed, along with some dexterity.
How long will this activity take to complete?
This activity will take about 60-90 minutes to complete. Teachers can download the activity sheet below for a detailed lesson plan. Parents can download the family activity for a step-by-step guide on how to help their children build a Leonardo Da Vinci bridge at home.
The engineering context
Using scale models is a development tool used in many areas of Engineering.
Suggested learning outcomes
By the end of this activity, students will understand how forces can act on parts of a structure to make it stand without extra support or joining methods, and they will look at the engineering work of Leonardo da Vinci.
Download the free activity sheet below!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations: England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation

Inputs and outputs of design
Developing an understanding of the terms ‘system’, ‘input’, ‘process’, ‘output’ and ‘signal’
This activity aims to develop students’ understanding of key terms such as ‘system’, ‘input’, ‘process’, ‘output’, and ‘signal’, fostering critical thinking and independent investigation skills.
Our ‘Time for a Game’ scheme of work offers an engaging electronics context, allowing students to delve into infrared technologies as seen in popular devices like the Nintendo Wii.
This lesson plan helps leaners understand the core components that make up the devices they use every day. By learning about systems, inputs, processes, outputs, and signals, they will begin to see the world around them in a new light.
This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within maths, science and design and technology (DT).
Activity: Developing an understanding of the terms ‘system’, ‘input’, ‘process’, ‘output’ and ‘signal’
In this activity, students will work in pairs to define key terms and identify these features in common products using the ‘Inputs and Outputs of Design’ presentation.
They will explore the concept of a system as a collection of parts designed to carry out a function, and learn how inputs activate the system, while outputs are activated by the process. They will also delve into the role of signals in transmitting information between different system blocks. To reinforce this learning, the Wii film will provide a practical example of these concepts at work.
The engineering context
This lesson plan provides an engaging introduction to engineering principles, as students learn about the components that make up the systems around them. Understanding the inputs, processes, outputs, and signals of a system is foundational to engineering and design. This activity will inspire students to consider a career in engineering, as they gain insights into the creativity, critical thinking, and problem-solving involved in designing and understanding complex systems.
Suggested learning outcomes
Upon completion of this activity, students will have a clear understanding of the difference between input, process, and output in a system and be able to define these terms. They’ll be able to identify these features in common products, enhancing their understanding of the devices and technologies they interact with daily.
Download our activity sheet for free!
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download (including film clips!), and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your highlights with us @IETeducation

Victorian engineering research
Inspired by the theme of the Victorians, this activity supports the teaching of design and technology in context by investigating the key inventions made during the Victorian era, and how they have influenced engineering today.
In this classroom activity learners will learn about the Victorian era and the changes to how people lived and worked. They will then discuss how technology and engineering moved forward during the Victorian era, before researching at least one engineering invention made during that time. They will then present their findings to the class.
This teaching resource activity could be used as a main lesson activity to teach learners about the impact of Victorian inventions on modern engineering and society as a whole. It could also be used as part of a wider scheme of learning focussing on the history of design, technology and engineering, alongside other Victorian themed IET resources.
We’ve created this teaching resource design activity to support the delivery of key topics within science, history, design & technology (D&T) and engineering.
Activity: Using the internet to research engineering inventions that were made during the Victorian era.
Learners will discuss what the Victorian era was, when it occurred and why it was such an important period of time. They will then go on to use the internet to research one engineering invention that was made during the Victorian era and produce a short presentation about it which they should make to the class.
Tools/supplies needed:
Computers with internet and presentation software
Whiteboard projector or interactive whiteboard
The Engineering Context
Understanding about the history of engineering and design helps engineers to learn from past successes and mistakes. For example, learning about early photography or electric lighting helps us to understand the science behind these ideas and how this can be used and developed to make better products in future.
Suggested learning outcomes
This resource combines Design and Technology and Engineering with History, Literacy and Computing/ICT with the aim that the learners will be able to research engineering inventions that were made during the Victorian era and understand the impact of Victorian inventions on engineering and society today.
Download our activity sheet and other teaching resources
All classroom activity sheets and supporting teaching resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
Please do share your highlights with us @IETeducation

Make a tie dye blanket
In this hands-on design and technology project for KS3, students will unleash their creativity and artistic flair as they tie-dye picnic blankets. Through the fascinating art of tie-dyeing, they will explore colour combinations, patterns, and techniques, making their picnic blankets functional and uniquely stylish.
Activity: Make a tie dye picnic blanket
This activity is part of a series of free STEM resources created to enable students to enhance their understanding and proficiency in Design and Technology, Engineering, Science, and Mathematics, all while incorporating summer-related themes. This particular resource is perfect for the summer season and can be undertaken within a school setting or from the comfort of one’s home.
Learners will produce samples for a picnic blanket using different tie-dyeing techniques to add visual interest. They will then produce a full-sized version using their favourite technique or design.
This activity could be used as a main lesson to teach learners about dyeing techniques within textiles or as part of a wider scheme of learning covering manufacturing processes and finishing techniques.
How long will this activity take to complete?
This activity will take approximately 70-100 minutes to complete. Download the activity sheet below for a step-by-step guide on how to tie-dye a blanket that can be used during summer picnics!
What materials will you need?
Squeezy bottles; Fabric dye; Elastic bands/string; Plastic gloves; washing up bowl; Salt, if required.
The engineering context
Our clothing comes in a diverse array of colours to avoid monotony. Engineers and designers employ various finishing techniques on a wide range of materials, including textiles.
Suggested learning outcomes
By the end of this activity, students will be able to understand what is meant by tie-dyeing and its applications, they will be able to produce samples for picnic blankets using different tie-dyeing techniques, and they will be able to produce a full-size picnic blanket using tie-dyeing.
Download the free activity sheet below!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations: England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation

Sew your own Christmas stocking
In this fun Christmas craft project for secondary school students, learners will design and sew their own Christmas stocking.
Our free resource is designed to allow learners to use the theme of the Christmas period to develop their knowledge and skills in Design and Technology and Engineering.
The free activity sheet and instruction presentation are available to download below.
Oh ho ho, and please do share your final creations with us @IETeducation! #SantaLovesSTEM

Design and print a model town
With our design and technology KS3 teaching resource lesson plan and template, learners will create a visual answer to a design situation using both sketching and CAD drawing software, followed by 3D printing a physical model.
This is one of a set of teaching resources designed to allow learners to use practical methods to support the delivery of key topics within Design & Technology and Engineering. This activity is based on CAD and 3D printing and provides a straightforward, practical way to introduce these technologies into the curriculum.
This activity could be used as a main lesson activity to reinforce CAD drawing skills or to introduce 3D printing. It could also be used as part of a scheme of work learning about the design process.
Activity:
Learners will decide upon a building to create and its purpose before sketching three draft ideas. They will then select the best features of their ideas before drawing a final design idea. Learners can share their ideas and concepts with peers for constructive feedback and improvement of designs.
Once their designs have been finalised they will use Onshape to produce CAD models of their buildings and then 3D print them to create a town including the work of the whole class.
Tools/supplies needed:
Pencils
Computer access with 3D drawing package (Onshape, Tinkercad, Fusion 360, Solidworks etc)
3D Printer and filament
The engineering context
CAD is a versatile tool used by engineers across various disciplines to conceptualise, design, analyse, and document complex systems and structures. For example, engineers use CAD to design cars and buildings and to carry out virtual testing of aircraft wings.
3D printing in engineering facilitates rapid prototyping, customisation, and the production of complex geometries while reducing material waste and enabling on-demand production.
Suggested learning outcomes
This resource combines design and technology with engineering with the aim that the learners will be able to communicate a design, develop design skills using the Onshape CAD software and be able to 3D print a design idea successfully.
Download our activity sheet and other teaching resources
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
Please do share your highlights with us @IETeducation

Iterative design poster
Primary classroom poster exploring the process involved in iterative design.
To order your completely free posted pack, please visit the IET Education website.

Analogue and digital
From founding communications, such as the fire beacon, to being able to communicate with space, there is no denying that developments in communication have advanced at a rapid speed. This topic presents students with communications of the past, present and future, helping them to understand the principles that form the basis for these developments.
Activity info, teachers’ notes and curriculum links
An engaging activity introducing students to the differences between analogue and digital communication. An analogue signal can be rendered useless by small amounts of interference, whereas a digital signal remains coherent.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Download the activity sheets for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
And please do share your classroom learning highlights with us @IETeducation

Investigating simple linkages
Looking at linkages using card models
In this activity pupils will make models of three simple linkages from card.
This is a fun STEM activity and a great way for KS2 to learn all about simple linkages. This resource could be used as a stand-alone activity or as an introduction to a design and make project, such as a greetings card with moving parts, a moving poster or display or a ‘grabber’ to pick things up.
Activity:
It can be advantageous to use a hole punch to create the holes where needed as this reduces the risk of tearing. Alternatively, the holes could be made by pushing through the card with a sharp pencil, into a piece of modelling clay.
If tearing does occur, this can be addressed by using sticky tape on the rear of the part or background.
For a moving pivot, the fastener goes through the two moving card parts and is opened up; for a fixed pivot, the fastener goes through a moving part and the background is opened up.
Guides can be attached using sticky tape at each end. Whilst glue could be used, in practice this may not provide a sufficiently strong joint.
As an extension activity students could produce a composite linkage that changes a single input motion into different types of output motion. Alternatively, students could create a moving model of an animal.
The presentation can be downloaded below and includes detailed images for the making tasks plus additional support information for the teacher, such as examples of linkages made by pupils.
Tools/resources required
Copies of the linkages handout, printed on card, 1 per pupil (plus spares)
Scissors
Sticky tape
Glue sticks
Optional:
Hole punches (ideally single hole punches)
Pre-made models of each linkage, for demonstration
The engineering context
A mechanism is a group of parts that allow or change movement in some way. In practice almost all products that contain moving parts – ranging from scissors to pop-up books to car engines – include some form of mechanism.
Suggested learning outcomes
By the end of this activity students will be able to identify the parts of a linkage, they will know how simple linkages change the direction of motion and they will be able to cut and assemble simple linkages using card and scissors.
Download the activity sheets for free!
All activity sheets, worksheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation